EG 2024 - Full Papers - CGF 43-Issue 2
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Shape and Scene Understanding
Neural Semantic Surface Maps
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HaLo-NeRF: Learning Geometry-Guided Semantics for Exploring Unconstrained Photo Collections
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Raster-to-Graph: Floorplan Recognition via Autoregressive Graph Prediction with an
Attention Transformer
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Reflectance and Shading Models
Interactive Exploration of Vivid Material Iridescence based on Bragg Mirrors
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Single-Image SVBRDF Estimation with Learned Gradient Descent
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Procedural Modeling and Architectural Design
PossibleImpossibles: Exploratory Procedural Design of Impossible Structures
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Hierarchical Co-generation of Parcels and Streets in Urban Modeling
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Strokes2Surface: Recovering Curve Networks From 4D Architectural Design Sketches
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Real-time Neural Rendering
TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering
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Real-time Neural Rendering of Dynamic Light Fields
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Real-Time Neural Materials using Block-Compressed Features
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Neural 3D Shape Synthesis
SENS: Part-Aware Sketch-based Implicit Neural Shape Modeling
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Physically-Based Lighting for 3D Generative Models of Cars
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Rendering Natural Phenomena
Real-Time Underwater Spectral Rendering
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Physically Based Real-Time Rendering of Atmospheres using Mie Theory
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An Empirically Derived Adjustable Model for Particle Size Distributions in Advection Fog
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Geometry Processing
BallMerge: High-quality Fast Surface Reconstruction via Voronoi Balls
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Non-Euclidean Sliced Optimal Transport Sampling
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GLS-PIA: n-Dimensional Spherical B-Spline Curve Fitting based on Geodesic Least Square with
Adaptive Knot Placement
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Cloth Simulation
Estimating Cloth Simulation Parameters From Tag Information and Cusick Drape Test
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Neural Garment Dynamics via Manifold-Aware Transformers
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Practical Method to Estimate Fabric Mechanics from Metadata
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Meshes
Polygon Laplacian Made Robust
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Advancing Front Surface Mapping
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Fluid Simulation
The Impulse Particle-In-Cell Method
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Wavelet Potentials: An Efficient Potential Recovery Technique for Pointwise Incompressible
Fluids
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Monte Carlo Vortical Smoothed Particle Hydrodynamics for Simulating Turbulent Flows
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Fabrication
Computational Smocking through Fabric-Thread Interaction
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Unfolding via Mesh Approximation using Surface Flows
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Freeform Shape Fabrication by Kerfing Stiff Materials
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Simulating Natural Phenomena
Physically-based Analytical Erosion for fast Terrain Generation
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Volcanic Skies: Coupling Explosive Eruptions with Atmospheric Simulation to Create
Consistent Skyscapes
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Perceptual Rendering
Navigating the Manifold of Translucent Appearance
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Perceptual Quality Assessment of NeRF and Neural View Synthesis Methods for Front-Facing
Views
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Predicting Perceived Gloss: Do Weak Labels Suffice?
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Digital Humans and Characters
TailorMe: Self-Supervised Learning of an Anatomically Constrained Volumetric Human Shape
Model
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CharacterMixer: Rig-Aware Interpolation of 3D Characters
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Stylize My Wrinkles: Bridging the Gap from Simulation to Reality
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Sampling and Image Enhancement
Enhancing Image Quality Prediction with Self-supervised Visual Masking
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Enhancing Spatiotemporal Resampling with a Novel MIS Weight
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Neural Denoising for Deep-Z Monte Carlo Renderings
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Face Modeling and Reconstruction
Learning to Stabilize Faces
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3D Reconstruction and Semantic Modeling of Eyelashes
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ShellNeRF: Learning a Controllable High-resolution Model of the Eye and Periocular Region
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Vector Art and Line Drawings
Region-Aware Simplification and Stylization of 3D Line Drawings
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Vector Art and Line Drawings
FontCLIP: A Semantic Typography Visual-Language Model for Multilingual Font Applications
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Sketch Video Synthesis
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Neural Texture and Image Synthesis
Surface-aware Mesh Texture Synthesis with Pre-trained 2D CNNs
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GANtlitz: Ultra High Resolution Generative Model for Multi-Modal Face Textures
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Stylized Face Sketch Extraction via Generative Prior with Limited Data
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Camera Paths and Motion Tracking
Cinematographic Camera Diffusion Model
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OptFlowCam: A 3D-Image-Flow-Based Metric in Camera Space for Camera Paths in Scenes with
Extreme Scale Variations
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DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced 3-Point Trackers
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BibTeX (EG 2024 - Full Papers - CGF 43-Issue 2)
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